﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BunnyEater.Common.Const
{
    /// <summary>
    /// 反射常量
    /// </summary>
    public class AssemblyConst
    {
        /// <summary>
        /// 项目名称
        /// </summary>
        public const string PROGRAM_NAME = "BunnyEater";

        /// <summary>
        /// 项目服务层
        /// </summary>
        public const string PROGRAM_SERCIVE = "BunnyEater.Service";

        /// <summary>
        /// 跨域
        /// </summary>
        public const string PROGRAM_CORS_POLICY = "BunnyEaterCros";

        /// <summary>
        /// 授权
        /// </summary>
        public const string AUTHORIZATION = "Authorization";

        /// <summary>
        /// 数据库迁移组件
        /// </summary>
        public const string MIGRATIONSASSEMBLY = "BunnyEater.EntityFramework";

    }
}
